Street Fighter had a pretty basic arcade design, actually, but what's really important is the fact it made it on both Sega and Nintendo system- it satisfied equally the graphics nerds and the more intelligent game-play buffs. More notable were the games which won out on both formats: EA Sports dominated the sports market on both Sega and Nintendo, but the real biggie was Street Fighter 2. Sure there were some great games on the Super Nintendo and the Mega Drive had some stinkers, but a rule of thumb is a rule of thumb. It's a pretty clear analogy, right? Technicality vs. Now, granted, the Super Nintendo (or Super Comboy for the South Koreans among us) had the graphics, but the Mega Drive always had the games. It's probably fitting that for all the detractions about "Nintendo" music, DragonForce are actually named after a Sega game.
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